![]() ![]() Put short, if you liked Fallout 4 you'll get a few hours of entertainment out of this, more if you like building things, otherwise this is an unimpressive waste of time. automaton transfusionautomaton museumsandra otterson todayMavdiy automatongreek automaton12c shoeautomaton grizzlyfallout 4 automatontinkerbell and deer. Makes me very glad I decided to use my power armour in this dlc. Also, the final "boss" encounter is an absolute nightmare for stealth based characters so that's something you might want to be aware of beforehand. ![]() I think at full price this dlc is just a bad value proposition unless you really want to build robots, and it's probably something that could have existed in the base game if it wasn't so tonally disconnected from everything else. So while it may sound like I'm down on the dlc, I enjoyed my time with it, but like I said I believe that's mostly just because I enjoyed having a reason to get back into Fallout 4 (I enjoy it for what it is, especially on survival mode). For someone who isn't that big into the settlement stuff and running a lone wanderer character pretty much everything in this dlc is pointless outside of the lacklustre quest chain, which is a bit disappointing. The main reason someone might want to play this is for the robot crafting station, a new settlement building that allows you to construct and customise robotic companions. The quests themselves weren't entirely compelling though at the same time it is nice to have more of a reason to explore the Commonwealth, especially on Survival difficulty, after a while due to lowered respawn rates the world practically becomes a ghost town, so having new Rust Devil and robot encounters shook things up a bit. It feels more like a couple of tacked on quests that lead you to a handful of locations to keep you occupied for a few hours. That reflection lead me to realise that this dlc is fairly mediocre overall, none of it feels like something that was extensively worked on. Having them all in the Mechanist's Lair also means they aren't in one of your occupied 'human' settlements, and this is good because robots have a hard cap of 50 Happiness, so they can drag down settlement happiness if you base them in a human settlement.5h 18m PlayedInitially I had rated this a slightly higher (70%) but upon reflection I was likely attributing too much of the base Fallout 4 into that rating and therefore I lowered it. Its location also helps spread your provisioners across the map, so you're more likely to encounter them. I like to base all of my provisioners from the Mechanist's Lair and then assign them to different settlements from that 1 starting point, so it's like a spider web of supply lines that all lead back there. You can also individually name the robots to correspond with what settlement they're supplying, which is just a nice organisational bonus. They can even help you in a fight or clear an area for you if one happens to cross your path whilst you're exploring. They can be built to be alot stronger than your average human provisioner so they'll actually put up a good fight against anything they encounter. Robo-provisioners are actually really helpful. r/galaxynewsradio - Fallout-sounding music r/falloutcosplayers - Fallout-related cosplay r/Wasteland - A subreddit for the Wasteland games. r/thefalloutdiaries - Journal-like fan fiction. Depending on how lucky you are you should be able to loot most of the body types throughout the Automaton storyline but you are probably going to have to build. r/falloutmods - Fallout modding community r/classicfallout - Classic Fallout Games r/falloutlore - The lore of the Fallout series Piracy is a permanent ban, no warnings.Īll posts and comments in end, come down to moderator discretion. 'You lack the requirements to build an Automatron. Posts promoting or facilitating piracy in any way will be removed. Robots or 'Automatrons' are powerful allies that one can aquire the means to create via the Fallout 4 DLC 'Automatron.' Once a Robot Workbench has been built, the player can create an infinite number of Robots ( assuming the player has the materials to do so ) to fulfill a variety of roles in their Settlements, such as farming or guards, and can be recruited as companions. ![]() No dissemination of rumors / leaks without actual evidence. Posts with clickbait, extremely vague, or misleading titles will be removed. More than 1 in 10 of your posts or comments being self-promotional is spamming. Always follow Reddit guidelines for self-promotion when sharing your own content. ![]() Absolutely no harassment, witchhunting, sexism, racism or hate speech will be tolerated.ĭo not spam. Keep it civil and do not make personal attacks to other users. Comments are fine.įollow proper Reddiquette when submitting and commenting. Complete Fix guide for all Fallout GamesĪll Posts must be directly related to Fallout. ![]()
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